The Portal series is well-known for its cryptic lore, which is linked to the much broader Half-Life universe.
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As recently as 2018, there have been speculations of a Portal movie and maybe a third numbered entry in the works for the series, which began in 2007 with the release of the first game.
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Here, we’ll take a look at the whole Portal series, listing each of the games in order of release date and giving a quick description of how they helped shape one of Valve’ most renowned franchises.
We’ll update this list if and when Valve releases a new Portal game, so be sure to check back for updates!
Main Series
Portal
Date of Release: 10/10/2007
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Playstation 3 and PlayStation 4, Xbox 360 and PlayStation 4, Macintosh, Linux, and Android
The initial PC and console version of Portal was part of the Orange Box bundle, although it has subsequently been released as a stand-alone title on a variety of additional platforms.
In order to solve the puzzles, the player must use “the Aperture Science Handheld Portal Device,” which allows the player to transport simple objects and even themself.
A lady named Chell is given the duty of using the portal gun to solve all of the puzzles at the Aperture Science Enrichment Center.
GLaDOS, a rogue AI that taunts the player throughout the game, was acclaimed for its inventiveness, unique gameplay concept, and humorously dark nemesis GLaDOS.
Portal: Still Alive
On October 22, 2008, it was released.
The Xbox 360 is the only platform supported.
After a year, a solo version of the game dubbed Portal: Still Alive was published for Xbox 360 as an Xbox Live Arcade download.
As well as 14 additional challenges divided among existing levels in the game and new ones based on a flash version of Portal created by developer We, Create Stuff, Still Alive includes all the content from the original.
9 new Xbox achievements were added, including “Is Anyone There?” which requires you to finish the game without taking a single shot.
Portal 2
Date of Publication: April 19, 2011
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Playstation 3 and PlayStation 4, Xbox 360 and PlayStation 4, Macintosh, Linux, and Android
Portal 2’s release came nearly four years after the first game, allowing Valve to add several additional features to the sequel.
New puzzles were created thanks to the addition of tractors, lasers, bridges, and movement-altering paint gels, which made the gameplay more interesting.
As well as a single-player story with Chell as the protagonist, Portal 2 also features an online cooperative option with Atlas and P-Body.
Portal, which was a major success for Valve, was hailed as one of the greatest video games of all time for its gameplay, storytelling, and cast performance.
Spin-off Games
The Lab
The 5th of April, 2016 is the scheduled release date for this film.
PC is one of the supported operating systems.
In addition to The Lab, there have been a number of spin-off games based on the Portal series.
A set of eight short VR demos focused on different facets of the technology were created to promote it at the time.
With Slingshot and Xortex and Postcards as well as the Human Medical Scan and the Solar System. Robot Repair and the Secret Shop were also included.
At the time, The Lab was widely regarded as a benchmark for virtual reality games because of the breadth and quality of its gameplay and presentation.
Bridge Constructor Portal
On December 20, 2017, it will be released.
Xbox One, PlayStation 4, PlayStation 4, Xbox One Switch, Macintosh, Linux, iPhone and Android
In 2017, Valve licensed Bridge Constructor Portal, a 2.5D puzzle game based on ClockStone’s Bridge Constructor series, to Headup Games and ClockStone Software.
The objective of the game is to construct bridges out of a restricted amount of parts while avoiding numerous challenges and impediments.
Many aspects and references to the Portal series can be found in Bridge Constructor Portal; GLaDOS serves as the game’s narrator.
A lot of people liked it because of its simple but satisfying puzzle gameplay, but it was also panned for not making better use of its source material.
Aperture Hand Lab
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It is scheduled to be released on June 25, 2019.
PC is one of the supported operating systems.
Aperture Hand Lab, a room-scale VR Portal experience created by Valve and Canadian firm Cloudhead Games, was released later.
As a demo for the Valve Index (which also works with HTC Vive), it showcases its amazing hand, knuckle and finger-tracking technologies.
As in The Lab, you’ll be putting your skills to the test by taking a series of personality tests.
Although Aperture Hand Lab was not the Portal 3 enthusiasts had hoped for, it was well-received and is considered one of the best physics-based virtual reality experiences out there.
Lab Rat
Michael Avon Oeming and Andrea Wickland, the in-game Rat Man character, contributed to this early room in Portal 2. Images feature first-game action and are linked to the “Lab Rat” comic.
“Rat Man” is depicted in Valve’s digital comics as a schizophrenic who is never seen in the games, but whose murals and scrawled messages guide Chell through Aperture Science’s two games. After Portal 2, the comic “Portal 2: Lab Rat” explains how the circumstances that led to Portal 2 came about. Early in Portal 2, the Rat Man’s artwork retells the story of Portal. The comic was drawn by Valve’s in-house artist Andrea Wicklund and former Team Fortress 2 and Left 4 Dead comic artist Michael Avon Oeming. Ted Kosmatka wrote most of the story with input from the Portal 2 writers. As a bonus to the game’s release, the 27-page comic was made accessible online in two parts around two weeks prior to the game’s release. Anthology of Valve comics by Dark Horse Comics, entitled Valve Presents: The Sacrifice and Other Steam-Powered Stories, published “Portal 2: Lab Rat” in November 2011.
“Rat Man” is depicted in Valve’s digital comics as a schizophrenic who is never seen in the games, but whose murals and scrawled messages guide Chell through Aperture Science’s two games. ‘Portal 2: Lab Rat,’ a comic that takes place during and after Portal, explains the events that lead to Portal 2.
Retelling Portal’s plot, the Rat Man is depicted early on in Portal 2. Valve in-house artist Andrea Wicklund and Michael Avon Oeming, who previously collaborated on comics for Team Fortress 2 and Left 4 Dead, drew the comic. Almost much of the story was written by Ted Kosmatka with help from the Portal 2 creative team. There were two portions of a 27-page comic released online around two weeks before the game’s release, and it was also included in the game. As of November 2011, “Portal 2: Lab Rat” was included in a printed anthology of comics by Valve, entitled Valve Presents: The Sacrifice and Other Steam-Powered Stories.
FAQS:
Is Portal still alive Portal 1?
As part of the development of Aperture Science’s fictitious history, Valve has created a digital comic to depict the narrative of the “Rat Man,” a schizophrenic whose paintings and scrawlings lead Chell in both games. ‘Portal 2: Lab Rat’ is a comic that takes place both during and after Portal, outlining the events that lead to Portal 2. As a reference to Portal, the Rat Man’s artwork debuts early in Portal 2.
Valve in-house artist Andrea Wicklund and Michael Avon Oeming, who previously collaborated on comics for Team Fortress 2 and Left 4 Dead, drew the comic. Most of the tale was written by Ted Kosmatka with help from the Portal 2 authors. There were two portions of a 27-page comic published online around two weeks before the game’s release, and it was also included with the game. As of November2011, “Portal2: Lab Rat” was included in a printed anthology of comics by Valve, entitled Valve Presents: The Sacrifice and Other Steam-Powered Stories.
Is Portal a horror game?
First-person puzzle game Portal is amusing, but ERROR transforms it into an unnerving psychological tragedy. It’s strange to solve the first few puzzles in relative silence. You have the distinct impression that you have no business being there.
Will there ever be a Portal 3?
No matter how well-received its games are, Valve has never released a third installment in the series, despite the fact that it has released several sequels. It’s more than just Portal.
Conclusion:
Geoff Keighley has written and designed a digital book titled The Final Hours of Portal 2. This e-book provides information on the development of the video game Portal 2. A former GameSpot editor, Keighley spent time in the studios late in the game’s development to write 10,000-word “Final Hours” essays that chronicled his experiences.
Keighley was able to speak with Valve’s crew during the last stages of development of Half-Life 2 in “The Final Hours of Half-Life 2,” a video he created in 2003 and 2004. This time around, Keighley had the goal of creating an interactive iPad version of the original Portal 2 artwork. Portal 2 producer Valve granted Keighley “fly-on-the-wall” access to the development process.
Keighley wrote the first iPad app with help from Joe Zeff Design, a company that had previously developed iPad apps for Time magazine. Movie clips and brief applications are used to demonstrate the mechanics of the game and various stages of its creation in this interactive work. A non-interactive eBook version of the work and a Steam version with the same level of iPad interactivity have both been released. Portal 2’s “Peer Review” downloadable content pack was recently released, and Keighley was able to contribute a new chapter to the book explaining the creation of this material and what new features players can look forward to in Portal 2’s upcoming updates.
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