In 1999, while Neversoft was still the developer, the Tony Hawk video game series started its beginnings. They were acclaimed for their crisp controls, engaging trick systems and a wide variety of secret characters that could only be unlocked in the early stages of the games.
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There has been a clear decline in quality over time due to the multiple changes in ownership of the franchise. Core gameplay has kept the same: skateboard, chain together different stunts, and explore levels as a variety of professional skaters. However, there has been a lot of new content.
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After the release of Tony Hawk’s Pro Skater 1+2, we decided to take a look back at the full history of the skateboarding franchise.
All Tony Hawk games, including the main Pro Skater series as well as any spin-offs and remakes, will be listed here in order of release date.
Tony Hawk’s Pro Skater
On August 31, 1999, it was released.
Game Boy Advance, N-Gage and GameCube are all examples of consoles.
When the initial THPS was published for the PlayStation 1, gamers were able to kickflip their way into a revolution in extreme sports video games. Aside from being a consultant and tester, Tony Hawk was integral to the game’s creation from day one.
Neversoft was going through a rough patch at the moment. On the verge of bankruptcy, the studio sorely needed a victory. A lot of effort was put in by everyone involved, and it paid off in the form of one of the best games of this age.
As THPS1 sold well and was acclaimed by critics for its unique design, exciting gameplay, booming music, and genuine depiction of skater culture; their hard work paid off in the end By today’s standards, they’re not all that impressive, but they were amazing at the time.
Tony Hawk’s Pro Skater 2
In theaters on the 19th of September, 2000
PlayStation, Windows, Game Boy Advance, iPhone, iPad, iPod touch, Dreamcast, Nintendo 64, Game Boy, Xbox, and Classic Mac OS are all supported.
Neversoft set out to improve on what made THPS great while also providing some new elements that players would enjoy. Skateparks may now be built from scratch with the help of a new level-editor.
This sequel’s music, like the original, was full with punk and skater references, exactly like its predecessor. It had a profound effect on popular culture as a whole. Skateboarding was revived as a result, and this newfound popularity was reflected throughout the media.
Tony Hawk’s Pro Skater 3
On October 28, 2001, it was released
Microsoft Windows, Nintendo 64, and the Macintosh OS X operating systems are just a few of the other platforms that gamers can utilize.
Activision increased the budget for THPS3 because Neversoft had two critically praised and commercially successful games under their belt. As expected, the game was a massive success that connected with both fans and critics alike.
In spite of its lack of innovation, THPS3’s visuals, gameplay, and inclusion of legendary levels like Suburbia and Tokyo made it the best-looking and most playable game in the series to date. It didn’t hurt that the soundtrack lived up to expectations.
Tony Hawk’s Pro Skater 2X
On November 15, 2001, it was released
Microsoft Xbox
In spite of the fact that THPS3 eventually made its way to the original Xbox, it wasn’t ready for launch. An Xbox-exclusive version of THPS2X was created by Treyarch in order to compensate for the delay.
Other of the material from the original game was retained in THPS2X, unlike most re-releases at the time, but new career modes, levels and multiplayer support were included as well as new visual effects and numerous quality-of-life enhancements. Grind tricks now have a balancing meter, and players can customize a female skater for the first time.
Tony Hawk’s Pro Skater 4
Release Date: 23 October 2002
GameCube, Xbox, PlayStation 2, Playstation 2, Game Boy Advance, Mac OS X, and Windows
Toward the end of 2002, Neversoft was on top of their game and set to unleash a new chapter in the franchise. The developer moved their attention to tinkering with existing features in THPS4 after nailing down the controls, aesthetics, and gameplay.
Due to this, the combo system was redesigned to give players greater air time to perform tricks, furthering the series’ hyper-realistic portrayal of skateboarding gameplay. Along with it came two of the series’ strongest levels, “Alcatraz” and “College,” which benefited from the removal of the timer in Career mode.
Tony Hawk’s Underground
October 27, 2003 was the release date.
Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance, and Xbox 360 are all supported as platforms.
As Neversoft stepped up their game with Tony Hawk’s Underground, it was a sort of soft reboot for the series. The game introduced a slew of groundbreaking new elements never before seen in a video game focused on extreme sports.
Full-length story campaign based on a player-created character’s journey to become a professional skater was included. Players could dismount their skateboards for the first time and walk around sandbox levels for the first time.
Tony Hawk’s Underground 2
The 4th of October, 2004 is the scheduled release date for this film.
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PlayStation 2, Microsoft Windows, GameCube, PlayStation Portable, Game Boy Advance, Xbox 360 are all platforms.
A straight sequel, THUG2, was launched the following year following the success of Underground. Bam Margera and other stars of the Jackass TV program join the players on a globetrotting “World Destruction Tour.” The sequel has even more crazy stunts and combos.
Fans loved the game despite its ridiculous premise. Critics also took issue with the film’s obvious rip-off of the Jackass premise. Thugg2 is one of the best games in its series and a huge technological triumph for Neversoft as well as extreme sports video game genres.
Tony Hawk’s Underground 2: Remix
March 24, 2005 was the release date.
The PlayStation Portable is the platform.
Activision didn’t want to let THUG2 go to waste, so they milked it for all it was worth. THUG2: Remix, a PlayStation Portable port of the console game, is here. A few more characters and stages were added to the original, but the gameplay was nearly identical.
In many cases, these were homages to previous levels, such as “School,” “Downhill Jam,” and “Airport,” which had appeared in the previous games. “Santa Cruz,” “Atlanta,” “Kyoto,” and “Las Vegas” were just few of the unique new levels. Last but not least, the “Create-a-Park” mode was axed and wireless multiplayer was added.
Tony Hawk’s American Wasteland
October 18, 2005 is the release date
Microsoft Windows, PlayStation 2, Xbox 360, and GameCube
Neversoft’s demise is often attributed to American Wasteland’s attempt at a conventional Tony Hawk experience that combined the hilarity of THUG with the gritty noir of THPS, but ultimately failed. Players were able to go from one end of the map to the other in real time because to the game’s seamless open-world.
Unfortunately, there wasn’t much more to like about it. There was a new vehicle type released, although it paled in comparison to THUG and THUG2. There were no new ideas for the series after seven Tony Hawk games were made by Neversoft.
Tony Hawk’s American Sk8land
October 18, 2005 is the release date
Nintendo DS and Game Boy Advance
THAW was ported to the Game Boy Advance and Nintendo DS by American Sk8land in the same year. Many of the environments and characters from the console version were used in this version, which was developed by Vicarious Visions.
This game’s bottom screen allowed players to see a map of the area they were skating on, do tricks with tappable icons, and design their own custom skateboard decks. An interesting fact about American Sk8land is that it was the first third-party DS game to enable online multiplayer.
Tony Hawk’s Downhill Jam
When is it coming out?
PlayStation 2 and Game Boy Advance are more platforms to consider.
Toys for Bob was hired by Activision to develop a Tony Hawk spin-off for the Wii. There are certain differences between this game and previous ones because Neversoft was not involved in the development of Downhill Jam.
There are no open-world levels in Downhill Jam and instead you must keep moving forward while performing acrobatics and racing against other players. Tossing tomatoes at people in THUG2 doesn’t count as a fighting system in this game.
Tony Hawk’s Project 8
Publication date: 2007-11-07
PlayStation Portable and Xbox 360
Project 8, which debuted the same year as Downhill Jam, aimed to revitalize the franchise, which had become boring by this point. Neversoft had taken control of the situation once more, and they were determined to do things correctly this time. They began by completely reimagining the series’ physics, controls, and entire experience from the ground up.
Players could now attempt to pull off a “ideal” feat while in midair by using the left and right joysticks of their controllers. Although Project 8 received favorable reviews, the film was a commercial flop, indicating that the franchise had lost its drive.
Tony Hawk’s Proving Ground
To be released on the 15th of October 2007
Xbox 360, Wii, Nintendo DS; PlayStation 3; PlayStation 2; Xbox 360
As the final Tony Hawk game made by Neversoft, Proving Ground features an original character who is mentored by some of the sport’s most prominent names. Career, Hardcore and Rigger specialities were added to the game’s progression system, which allowed players to improve their overall skill set by learning new skills from other players.
However, it fell short of its goal of assisting individuals in creating their own distinct playstyles. In spite of containing some of the largest levels in the series’ history, Proving Ground garnered a mixed to unfavorable reception.
Tony Hawk’s Motion
Release Date: November 18th, 2008
The Nintendo DS is a platform.
A Tony Hawk game for Nintendo DS was developed by Creat Studios after Neversoft was dropped from the development team. While flying, players could only change direction by physically tilting the Nintendo DS.
Everything about the experience seemed a bit lacking. In addition to the clunky controls, there was a problem with the game’s hardware. To play Motion, you had to use an accelerometer add-on cartridge, which was only compatible with a small number of Nintendo DS models due to its location in the GBA slot.
Tony Hawk: Ride
When will it be out? November 17, 2009.
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Wii, PS3, and Xbox 360 are all options.
The show had clearly hit a rough patch by this point. When it came to hiring developers for increasingly heartless cash grabs, Activision didn’t seem to mind, as they continued to use their name recognition and odd gimmicks.
Traditional controls were ditched for a skateboard peripheral that controlled your character’s movement for Robomodo’s Tony Hawk: Ride. Despite the uniqueness of the design concept, many players found it difficult and uncomfortable to use for long periods of time.
Tony Hawk: Shred
On October 26, 2010, it was released.
Xbox 360, PlayStation 3, Wii
Just another year of Activision cashing off on Tony Hawk’s name. The next Robomodo game would be similar to Ride, but with snowboarding instead of skateboarding as the primary mode of transportation. Also included a new snowboard controller, which worked considerably better than the previous game’s controller.
It wasn’t just because of the differences in how a snowboard and a skateboard move. Tony Hawk: Shred was considered as a dishonor to the series’ legacy, which by this point had become a shell of its former self.
Tony Hawk’s Pro Skater HD
Scheduled for release on the 18th of July, this year.
Windows, Xbox 360, and PlayStation 3
For the Xbox 360 and PlayStation 3, Robomodo was hired by Activision to build high-definition remakes of THPS1 and THPS2. With its limitations, it was able to capture the feel of older games while updating the graphics and controls.
However, Pro Skater HD was an important step forward in the franchise’s long-term future. Eight years after Robomodo’s game was released, a separate developer will remake THPS1 and THPS2.
Tony Hawk’s Pro Skater 5
September 29, 2015 is the release date.
PlayStation 4, Xbox One, and Xbox 360 are all supported.
Once again, we’ve come to a point where Activision has decided to put an end to the Tony Hawk series for the time being, at least for a short period of time. Though Robomodo and not Neversoft created THPS5, the game was released on the Xbox One and PlayStation 4 and claimed to be a return to form for the franchise.
It was only a matter of time until fans jumped on the bandwagon. More than an attempt at a fresh start, the “back to basics” design was used as an excuse by Robomodo to exclude several features that had become series hallmarks by this point. THPS5 was, by all accounts, a poor game, with an unoriginal combo system and a meager level variety.
Tony Hawk’s Skate Jam
Aftermath of 12/13/2018
Android and iOS are supported.
Shortly after its release, Activision gave up the rights to THPS5 because of the game’s failure. A mobile game for iOS and Android devices was later developed by Maple Media, a developer and publisher.
Maple Media’s previous game, Skateboard Party, was based on the THPS series; yet, it had its own merits as a stand-alone release. As you reminisced about playing vintage Tony Hawk, the game’s gameplay was streamlined and the Career mode offered 15 varied stages to skate around in.
Tony Hawk’s Pro Skater 1 + 2
On August 14, 2020, the film will be released
Microsoft Windows, PlayStation 4, Xbox One, and Xbox 360
Even if it isn’t true, it appears that Activision’s tense relationship with Tony Hawk fans is beginning to mend. Vicarious Visions was commissioned by Robomodo to rebuild the first two Robomodo Pro Skater games eight years after Robomodo released Pro Skater HD.
All of the levels from both games are included in THPS 1+2, which uses high-quality assets to completely reproduce each one. Other tactics from later entries have been incorporated into the remake, including reverts, spine transfers, and wall plants. Fastest-selling game in franchise so far, selling over 1,000,000 units in just two weeks.
The History of Tony Hawk’s Pro Skater
Over the years, Tony’s Pro Skater games have evolved and pushed themselves to the edge.
- Tony Hawk’s Pro Skater was released in 1999. Motion capture was employed to make the skateboarding actions look as realistic as possible in the game that launched everything. Activision released it initially for the Playstation, then for the Nintendo 64.
- A sequel to Tony Hawk’s Pro Skater was released in the year 2000. In addition to being one of the best-reviewed video games of all time, it introduced manuals (balancing on one pair of wheels with no support from the nose or tail) and multiplayer. In addition, players were able to construct their own avatars and skate parks.
- Pro Skater 3 was released in 2001. Players might now extend their trick combinations thanks to the addition of reverts and online multiplayer gameplay.
- Tony Hawk’s Pro Skater 4 was released in 2002. Skateboarders were able to “skitch” off the backs of moving cars, as well as transfer their spines. A unique feature of this title is that no in-game purchases are necessary.
- 2003: Underground by Tony Hawk. Career mode was replaced with narrative mode in this game for the first time. Players could also get off their skateboards and go exploring on foot in different areas.
- Tony Hawk’s Underground 2 came out in 2004. The only straight sequel in the series, “Focus” mode allows players to slow down time during a combo, giving them more control.
- American Wasteland by Tony Hawk, released in 2005. The first game to include a continuous open world instead of individual levels. Players could also use a bicycle to perform freestyle BMX stunts.
- The Tony Hawk’s Downhill Jam was held in 2006. The series’ lone racing championship. Speed, high scoring, and goal completion were the aims of this game.
- In 2006, Tony Hawk released Project 8. Now, players may do tricks with their avatars’ right and left feet by controlling their movement with the right and left analog sticks in the new “Nail the Trick” mode.
- Proving Ground, Tony Hawk’s 2007 The game’s “Nail the Trick” mode evolved into “Nail the Manual” (a bullet-time version of a conventional manual) and “Nail the Grab” (grabbing the nose, tail, or edges of the board with one or both hands) modes.
- 2008: The Motion of Tony Hawk. The “Motion Pack,” an insertable motion-sensing accessory, was used to control skaters and snowboarders for the first time in the franchise’s history.
- Toy Story 3: The Phantom Pain. Skateboard peripherals and motion-detecting infrared sensors replaced the controller for more active gamers. Players could ride, pivot, lean, and hop in place thanks to this.
- 2010’s Shred by Tony Hawk. People who don’t have a Nintendo DS can now enjoy the thrill of snowboarding in this peripheral-based motion-controlled game.
- Tony Hawk’s Pro Skater HD, released in 2012. A “Big Head Survival” feature was added to the first Tony Hawk’s game for consoles, where players had to accomplish combos to protect their character’s steadily growing head from popping like a balloon, thereby ending the game.
- The fifth installment of Tony Hawk’s Pro Skater will be released in 2015. With this update, players might unexpectedly stomp to the ground while still in midair, allowing them to reach rails or demolish items in their path. Additional level-specific power-ups, such as double-jumping or a burning skateboard, might grant characters unique skills or amazing visual effects, such as the ability to grow to gigantic proportions.
- Toy Story 2 and 2: Tony Hawk’s Pro Skater The updated versions of the games that established the franchise and transformed both gaming and skating history are included in this highly anticipated bundle. You may play with your friends in split-screen local multiplayer, create your own park and skaters, and more in stunning 4K high definition with all of your favorite pro skaters, classic stages, and tricks.
FAQS:
Who Is Tony Hawk?
One of the most influential skateboarders of the 1980s and 1990s, Tony Hawk has created more than 100 highly technical and influential tricks that redefined what was possible in vert skating. He is the owner of multiple successful skate companies, the star of a billion-dollar skateboarding video game franchise (Tony Hawk’s Pro Skater), and a tireless advocate for the sport who has built hundreds of skate parks around the world with his foundation. Tony is skateboarding.
What Is Tony Hawk’s Pro Skater?
Pro Skater is an action video game developed by Tony Hawk and Activision. As early as 1998, Tony began working on the project in conjunction with Activision, going above and above to guarantee that the game authentically simulated and depicted the culture of skateboarding. On top of his work on motion capture, he collaborated with other prominent skaters on moves and vocabulary to ensure that the game would have a diverse cast. It was made to look and sound like a real movie, right down to the music, which was licensed contemporary rock tunes rather than corny video game music.
Serendipitously released a month after Tony pulled off his famous 900 on national television at the 1999 X Games, catapulting him into mainstream celebrity, Tony Hawk’s Pro Skater was a revelation for those who played it, but it wasn’t until Pro Skater 2 (2000) that the series became a phenomenon. Gamer newbies rapidly learned how to perform tricks (the names of which flashed up on the screen when attempted, introducing skate terminology) and then thread them together into sick and point-grabbing combos by picking up a skateboard for the first time. Outsiders saw it as a way to make skating more accessible and exciting for everyone.
Tony Hawk’s Pro Skater was a revelation for many who played it, but it wasn’t until Pro Skater 2 (2000) that the series became a phenomenon. After learning how to do tricks (names of which appeared on screen when trying to teach skate terminology), gamers who had never even stepped on a board were able to create sick and point-grabbing combos. It made skating look more accessible and, more crucially, more fun to the general population.
Want to Learn More About Skateboarding?
In the MasterClass Annual Membership, Tony Hawk, Riley Hawk and Lizzie Armanto are just some of the world’s most accomplished skateboarders who will teach you everything from how to ollie to how to slam a benihana.
What is the Tony Hawk games Order?
Tony Hawk video games
- Pro Skater by Tony Hawk – 1999.
- It was released in 2000.
- In 2001, Tony Hawk’s Pro Skater 3 was released.
- Tony Hawk’s Pro Skater 4
- Underground by Tony Hawk (2003).
- Underground 2 was released in 2004.
- American Wasteland by Tony Hawk, 2005.
- Project 8 by Tony Hawk, released in 2006.
What is the best selling Tony Hawk game?
Pro Skater 2: Tony Hawk’s Revenge
Tony Hawk’s Pro Skater 2 is the best-selling extreme sports video game, with over 2 million copies sold in the United States alone. As a result of Tony Hawk’s first two games’ success, the series gained a large following and cemented its place as the longest-running extreme sports series.
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