There are more than 40 playable characters in Fire Emblem Three Houses.
Understanding who is superior to whom can be difficult due to everyone having their own set of advantages and disadvantages in addition to their own unique set of skills.
We have you covered if you want to assemble the most formidable team possible. We intend for this to serve as our final unit strength ranking.
Things To Know About In The List
Take a moment to read over the factors we used to create this ranking system before diving in:
- It was with mind-numbing difficulty that this list was compiled. Even when playing on easier settings, the rankings hold up well.
- This list takes into account the units’ respective houses, but presupposes that you are open to recruiting members of other houses as well.
- You’ll find Cindered Shadows downloadable content heroes and classes here as well.
Now that we’ve gotten that out of the way, we can begin the actual list.
These are the top-tier troops available. They are essential to any Maddening playthrough, thanks to their incredible statistics and usefulness.
|Byleth women||Awakened One, Falcon Squire||The protagonist is, of course, number one. The Professor has high-quality stat advancements and a passive ability that allows him to share experience points with nearby allies.
The female version is superior to the male because she can choose from the game’s best class line, the Falcon Knights. If you’d like to increase her magic efficiency, you can also level her up into the Enlightened One class.
Any map can be utterly destroyed by a well-equipped Falcon Knight Byleth, regardless of difficulty. She can wipe out armies of foes with her devastating attacks, lightning quick speed, and godlike avoidance stats.
|The sexy Byleth||Insightful One||Male Byleth excels as an Enlightened One despite being unable to use Falcon Knight. The combination of his physical strength and magical prowess makes him an unstoppable offensive force.
If you want more freedom of movement and control over the map, you can turn him into a Wyvern Lord, but then you’ll need to buy more axes.
|Edelgard||Wyvern Lord, Supreme Ruler||With Edelgard, you have a choice between two dominant builds.
The Emperor is a powerful and resilient character class with devastating attacks and unbreakable defenses. The Wyvern Lord Edelgard is nothing more than a tidal wave that plows across the battlefield, leaving a trail of dead enemies in his wake. Wyvern Edelgard is favored in Maddening because of her exceptional command of the map and her inherent skill with axes.
|Claude||Barbarossa||In Three Houses, bows and flyers are both highly valued. It’s no surprise that Claude, a master at using a bow against wyverns, is considered among the best.
During Playe Phase, Claude excels as a nuker due to his powerful long-ranged arsenal. Increasing his speed will allow you to perform double attacks quickly and easily against any enemy unit.
|Dimitri||Holy God||Dimitri’s inability to be a good flying unit is a constant source of frustration for him due to his vulnerability to axes. Even so, when he reaches Great Lord level, he will be your strongest defensive anchor.
During the Enemy Phase, he becomes a deadly barrier between your army and the opposing one. Among the three house leaders, his statistics have improved the most.
|Lysithea||Forgetfulness, Shadow Pilot, Shadowed Knight||Lysithea casts the most effective offensive spells. Make her into a Gremory and her pure offensive power will allow you to easily one-shot your opponents.
The Dark Flier and Dark Knight builds on Lysithea give you greater utility, map control, and defense. Even if you don’t use her magic attacks, she’ll still be dangerous because of her high magic attack bonus.
If you’re playing on Maddening, you should max out Lysithea’s magic stat so that she can one-shot even the strongest enemies.
These are top-notch units that facilitate progress considerably. Their versatility in combat and ability to join any team makes them a valuable asset.
They can both support your S-Tiers and take charge of your support units.
|Leonie||Archer Knight||It appears that Leonie has learned a lot from her time as Jeralt’s student. She fits in well as a Bow Knight build (in fact, it feels like her natural class). In addition, she stands out from the crowd because of her superiority at both close and far ranges (volley).
Leonie is also an A-lister because she requires little attention. Shape her into a Bow Knight and let her innate stat increase take over from there.
|Petra||Lord Wyvern||Petra is practically begging to be turned into an assassin. Going this route, while still effective, seems pointless given her overwhelmingly powerful Wyvern Lord status.
She can take two hits from an axe before her opponent recovers from her natural speed boost. As a Wyvern Lord, she is more well-rounded than her Assassin counterpart thanks to her increased mobility and defense. Petra’s high speed and avoidance upgrades make her most effective when used in a dodging role. This makes her a formidable opponent in either the Player or Enemy Phase.
|Felix||Savant of Mortal Sin, Bow Knight||Like Petra, Felix is a lightning quick, sneaky, and offensive powerhouse.
Mortal Savant is the simplest class to level him up to. He can now single out his foes with either physical or magical attacks.
In this unorthodox scenario, Felix becomes a Bow Knight. Obtaining horses and bows makes this a difficult task at first, but the payoff is great in the long run.
|Linhardt||Holy Knight, Bishop||However, Linhardt’s healing abilities aren’t what make him the best healer in the game. His offensive prowess is unmatched, and while his heals are on par with units like Mercedes and Marianne, his prowess is far superior.
Linhardt’s ability to switch between offensive and defensive roles makes him a valuable addition to any team’s rotation. If you value mobility and survivability over the Bishop’s magical benefits, then you should make him a Holy Knight.
|Dedue||Adept at War||While Dimitri may be the best defensive unit in the late game, Blue Lions will be able to make a strong early and midgame push with the help of Dedue.
While in the War Master class, he saw significant improvements to his Defense, Speed, and Avoidance. For the player, this makes him an unstoppable killing machine, while for the enemy, it makes him an incredible counter-tank who can dodge attacks.
|Ferdinand||Knight, Lord of the Wyverns||If Ferdinand would just stop yelling “I am Ferdinand von Aegir!” so much, he’d be in the S-tier.
Despite his lighthearted demeanor, Ferdinand possesses formidable abilities and should have no trouble advancing to the ranks of Paladin or Wyvern Lord. Like Leonie, he requires little attention, so you won’t have to micromanage him.
These are excellent units that just need some tweaks to make them competitive with the best in the game.
Don’t overlook any of them because, with some stat growth luck, they could become the game-changing characters of your run.
|Annette||Flying Shadow, Pegasus Hero||Annette’s Rally ability is the pinnacle of all supportive abilities. When used, it grants the user 4 speed and strength, making it ideal for buffing Blue Lion runners like Byleth, Dimitri, and Dedue.
Annette’s lackluster spellcasting is a minor handicap, but she serves a useful purpose nonetheless. Oh, and she wields axes well, making her a serviceable offensive asset.
|Marianne||Names: Valkyrie, Holy Knight, and Falcon Knight||Take advantage of Marianne’s innate affinity for mounts by having her become a Falcon Knight, Hoy, or Valkyrie right away.
If you need a reliable support unit, she is best utilized as a Falcon or Holy Knight, both of which make greater use of her Faith abilities. Make her a Valkyrie if you want to give her more offensive power.
|Catherine||Sage of Mortal Sin, Falcon Champion||In the beginning of the game, Catherine is an absolute monster. She can’t rise above the B tier because her late game utility plummets if you don’t manage to forge her into a Falcon Knight.|
|Constance||Gremory the Shadowed Flyer||The Cindered Shadows downloadable content’s shining star is unquestionably Constance. Her high magic stat makes Dark Flier a perfect fit for her. Her spellbook is also transferable to Gremory, where she can fill in when necessary.
Constance’s lack of flexibility is one of her drawbacks. She appears to have been destined for life as a Dark Flier. Having a connection with Faith would place her in the S-tier of usefulness.
|Hilda||Dragon Rider||Because of her skill with axes, Hilda may tempt you to promote her to the position of Wyvern Lord.
Give it some thought; she’s got the best strength stat of anyone in the game. Making use of this, and patching up her defenses by increasing her speed and avoidance stats, a Falcon Knight build makes the most sense.
A Hilda who can fly and double-attack is a terrifying sight for any adversary.
|Cyril||Archer and Wyvern Lord||Cyril may look like a mediocre unit at first, but he is worth investing in because of his marginally good returns.
He reminds me of a less appealing Leonie. That’s not meant as a criticism, though; he’s a reliable mid- to late-game flyer or ranged attacker.
|Shamir||Hunter, Archer, or Bowman||In Three Houses, we praised bows, right? Shamir is a living example of that, after all.
As a Sniper, she has incredible raw power. During Player Phase, Shamir can become a Lysithea-like nuker with the right amount of stat growth and Hunter’s Volley.
|Mercedes||Holy Knight, Bishop||Mercedes is a competent healer, but she doesn’t unlock her powerful Reason spells until she’s at the A-rank.
Mercedes can be put to good use early in the midgame with the right preparation, especially as a Holy Knight. Then it’s just a matter of putting together a formidable offensive force to take advantage of her.
|Dorothea||Gremory||Dorothea is incredibly sluggish at the beginning of the game but gains strength as the game progresses.
Make good use of her potential in the field by encouraging her growth as a practitioner of Faith.
|Ingrid||Dragon Rider||Her meager initial damage makes her feel like Dorothea at first.
That’s the only major flaw I can see in her character, so that’s good. This means you can begin shaping her into a Falcon Knight by increasing her speed and avoidance and strengthening her attack. After that, you can expect to see her consistently and effectively killing enemy units.
To keep up with the top tier, these units require careful investment and some luck with stat growths.
|Jeritza||Knight of Death||Jeritza is a very simple creature. He’s agile, powerful, and able to cast spells. The catch is that you can’t use him until the second half, which could throw off your entire lineup.|
|Seteth||Lord Wyvern||Seteth is an excellent pilot thanks to his rapid level ups and practical abilities.
However, unlike Jeritza, you can’t recruit him until the middle of the game, so you won’t be able to modify his stats to suit your needs until then.
|Flayn||Inky Pilot||Flayn, with her Rescue and Fortify abilities, is a reliable support unit. While her spells of reason aren’t particularly powerful, they are reliable.
If Flayn had a reliable heal spell, she’d be higher on this list.
|Hapi||Valkyrie||Hapi has one of the best spell lists in the game, which is easily her best quality. Unfortunately, her lackluster conviction and weak authority hold her back.
Due to her own skill, she is effective against monsters, earning her a special place in certain rotations.
|Yuri||Trickster||Because of his poor performance with mounted weapons, lances, and axes, Yuri can only function as a Trickster. His utility is above average due to the abilities of Recover and Foul Play, but his combat prowess is below average.|
|Sylvain||Lord Paladin Wyvern||Sylvain has a lot of ups and downs. You need to carefully invest in him and hope for favorable stat growths for him to be of any use to your team in the late game.
If you give him the right construction, he can serve as an Enemy Phase equivalent to Ferdinand, only with more muscle.
|Hubert||Knight in Black||After the first act is over, Hubert’s performance drastically declines. It’s a shame, because he has a high magic stat and casts potent spells. He needed more flexibility, but alas…|
Unless you carefully construct these units, you will likely find them to be a detriment in Maddening difficulty.
|Caspar||In command of battle||Caspar’s primary objective is to strengthen your attack. You can use him to deal significant damage or to eliminate a foe who is critically injured. There is no other benefit to having him around.
A lot of luck is needed, but there is a chance that you can mold him into a powerful unit like Dedue.
|Ignatz||Sniper||Ignatz is reasonably useful due to his high levels of both personal skill and authority.
The loss of Hunter’s Volley’s damage means you can’t make him into a Bow Knight, which is a shame because Ignatz’s damage will never be on par with that of other bow users.
|Ashe||Lord Sniper of the Wyverns||Ashe is Ignatz as a Sniper, except with less talent.
Being a Wyvern Lord does give him a specific use for this talent, though. Now that he can move quickly, he can help you find treasure by opening chests all over the map. This isn’t the most glamorous of jobs, but someone’s got to do it.
|Bernadetta||Sniper||Bernie could be a master of the flying bow like Claude if she had a talent for axes. But since she doesn’t, her best class options are Bow Knight, Paladin, or Sniper.|
|Balthus||War Monk||Balthus could benefit from more utility, but his offensive and supportive capabilities could be useful on some maps. He’s armed with a Relic of his own design.|
|Alois||Combat Expert, Heroic Knight||Alois’s average stat improvements aren’t enough to handle the game’s late-game challenges. You’d be better off using him as an adjutant to your casters if you reclassed him to Armor Knight.|
These are the game’s worst units. Especially on the Maddening difficulty, they don’t contribute much to any run.
|Anna||Trickster||Anna is completely useless. Unfortunately, she has a weakness to authority, which could have been her savior.|
|Hanneman||Knight in Black||Towards the end of your playthrough, Hanneman joins you, bringing with him only offensive magic to aid you. You’ll have far superior offensive options available to you by then.|
|Manuela||Reminiscence, Primate, and Trickster||Manuela is flexible enough to be reclassified, yes. However, she joins your party rather late and contributes little beyond her offensive spells, so you shouldn’t waste your time with her.|
|Lorenz||Paladin||Frozen Even in the second half, Lorenz’s record can’t be improved upon with the help of Lance. His improvments in measurables are as bad as his new hairstyle. If you’re going the Golden Deer route, you might want to try to enlist Ferdinand or Sylvain instead.|
|Raphael||Adept at War||The Golden Deer certainly have a tough life. Raphael’s utility exceeds that of Lorenz despite his lackluster stat growth and terrible skill set, thanks to his ability to soak damage and boost his allies’ power.|
|Gilbert||Hero in Armor||Gilbert has all of Alois’s flaws but none of his strengths. Put him in charge of the guards and then forget about him.|
Characters Overview – House Comparisons for Fire Emblem: Three Houses
- The Black Eagles appear to have the greatest number of mage classes but fewer mounted units.
- The Blue Lions have a large number of riders, but fewer characters with ranged combat expertise.
- The Golden Deer are short on dedicated unit types but have a large number of units with high potential as archers and high trainability.
|Needs in Recruitment||Totally Unhireable||Impossible to Recruit||Power, Recurve||Power, brawl||Discretion and Power||Heavy Armor, and Dexterity||Magic and Logic||Expertise in Riding and Dexterity|
|Crest||Minor Seiros Family Crest||None||Insignificant Indech Crest||None||None||None||Minor Cethleann’s Crest||None|
|Competence Advantages||Weapons, Power, and Protection||Respect, Logic, and Power||Axe, Bow||Sword Fight||Reason, Sword||Arms and Transportation||Logic and Trust||Axe, Bow, Sword, and Arrow|
|Emerging Abilities||Reason||Lance||Riding||None||Faith||Bold Plates||None||None|
|Normative Class Objectives||Lord of Armor||Bishop/Warlock in the Dark||Sniper||Combatant, Wrestler||Warlock||Paladin||Bishop||Wyvern Rider / Assassin|
|Needs in Recruitment||Totally Unhireable||Cannot be recruited||Spells, Belief||Lance, Charming||Rapidity, Blade||Agile Flight Ability||Spells, Bow||Appealing Arguments (Male)|
|Crest||Minor Blaiddyd Family Crest||None||Dominican Crest, Minor||None||Fraldarius’s Family Crest||Daphnel’s Minor Crest||Lamine’s Minor Crown||Little Gautier’s Crest|
|Competence Advantages||Power, Sword, and Lance||Heavy armor, lances, axes, and brawls||Blade, Witchcraft, and Power||Axe, Bow||Blade, arrow, and fist||Blade, Lance, Horseback, Wings||Logic and Trust||Riding, Axe, and Lance|
|Inherent Class Objectives||High Lord||Fort-Knight’s Defense||Warlock||Sniper||Swordmaster||Caste: Pegasus Knight/Paladin||Bishop||Paladin|
|Requirements for Recruiting||Totally Unhireable||Appeal, Axe (Cannot Join Black Eagles)||Dex, Power||Force, Lance||Appeal, Logic||Faerie, Horseback||Spells, Belief||Power, Bulky Armor|
|Crest||Riegan’s Minor Family Crest||Goneril’s Minor Family Crest||None||None||Small Gloucester’s Shield||Hidden Insignia||Minor Charonian Crest, Gloucester crest||None|
|Powers of Expertise||Blade, Bow, Power, Horseback, Wings||Sword, Lance||Sword, Arrow, and Power||Arrow, Rifle, and Horse||Aiming, Thinking, and Riding a Lance||Flying, Swords, Riding, and Faith||Logic, Religion, and Power||Battleaxe, Brawl, and Big Plates|
|Emerging Abilities||Axe||Bold Plates||Reason||None||None||Lance||Sword||None|
|Assumed Learning Outcomes||Wyvern Leader||Warrior||Sniper||Paladin||Paladin||Faith||Warlock||Grappler|
Lord Comparisons – Hero’s Relics and Bonuses in Fire Emblem: Three Houses
|Relic of a Great Hero||Controlled By||Mt||Hit||Crit||Striking Methodology Only Seen Here|
|The axe-like Aymr.||Edelgard||24||60||20||Raging Storm — If an attack hits, the unit gains 14 Strength and 10 Hit, and it can move again.|
|Lance Areadbhar||Dimitri||19||75||10||Atrocity — Increases Defense by 15 and Attack by 20 and can be used against any type of enemy.|
|Don’t bother (Bow)||Claude||18||75||20||In the next battle, you will be able to avoid enemy attacks thanks to Fallen Star’s 10 Mt, 10 Crit, and 30 Hit bonuses.|
Romance Comparisons and Exclusives in Fire Emblem: Three Houses
|Love Flow Diagram for Black Eagles|
|Romance Amongst Byleth Men||Romance amongst Byleth women|
|Love Flow Diagram with Blue Lions|
|Romance Amongst Byleth Men||The Romance of a Byleth Woman|
|Chart of Romantic Golden Doe|
|Byleth Male Romance||Dating a Byleth Girl|