This is the closest Anthem has to a mage class, with the Storm. Using elemental attacks, it can wipe out entire groups of foes.
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Although this comes at a price, the Storm is the most vulnerable of the four javelins, with the lowest health and shield pool. If the Storm is not used well, it is essentially a glass cannon that can inflict a lot of damage but may be easily depleted.
As a result, gamers who want to take on the role of an assassin will have to learn to approach conflicts in a very unique way. The Storm is one of the most powerful javelins in the game, and this tutorial will help you learn how to use it to its full potential. Check out the rest of our Anthem guides here:
The weapons you pick to equip are critical for all classes in Anthem, but notably the Storm. The Storm’s vulnerability necessitates a long-distance strategy.
When employing sniper and marksman rifles, you’ll find that the Storm is most effective because of their high accuracy and ability to stay in the fight even when their special skills are on cooldown.
But the Storm’s approach to battle depends on the situation, as some parts of Anthem are extremely congested, making it necessary for the Storm to fight far closer than it would like to.
For situations like this, we recommend keeping a more close-range weapon like an Assault Rifle or SMG on hand as your secondary weapon, for when you find yourself in close proximity to an attacker.
The Storm, as we’ve already established, is renowned for its long-range prowess. A more deliberate approach is required when dealing with the Storm than your team’s other allies.
In order to avoid having your shield drop every 10 seconds as you approach a battle, you should position yourself high in the air, preferably behind some cover.
Keep in mind that the Storm has a much longer range than any other javelin, so plan your shots accordingly. Look for different forms of cover, like large stalactites hanging from the roof of caves or cliffs that you can quickly duck behind after dealing damage.
Using Your Hover
Additionally, the Storm is given a shield boost while in the air, making it possible to hover for longer periods of time. Because battling on the ground can quickly deplete your shield, it is critical that you hover as much as possible.
As handy as the Storm’s increased hover is, it might lead to a terrible habit of not checking your heat meter frequently enough. Dropping down to a safe location and letting your meter entirely drain is recommended before engaging in combat.
Even though this will provide you a lot of air time, it’s still crucial to keep an eye on your heat meter at all times.’
Using Your Ultimate
You can unleash three powerful elemental blasts with Elemental Storm, the Storm’s ultimate ability. There are three blasts, one for each type of damage: cold, electric, and fire.
When used against a large group, this ability’s AOE and wide-radius make it ideal for taking out a single target with a lot of damage. You’re ultimately responsible for deciding if your Ult is necessary in any given situation, so use your best judgment and strive to optimize its damage output.
Know Your Role
When playing any class in Anthem, understanding the role of your javelin is essential. The purpose of the Storm is to deal massive AOE damage while keeping targets primed.
As a member of the Storm, you should always keep an eye out for opportunities to unleash devastating combos with your other players. The Storm may deal a lot of damage if used correctly.
Because of its long-distance play style, it can initially appear as though your actions have little impact on the outcome of conflicts. The problem is that if you’ve got a wide range of abilities, like Freeze, you’ll rapidly find yourself relied upon by your comrades.
PICK LONG-RANGE WEAPONS
The Storm’s design is based almost completely on the fact that it must be far away from its enemies. Every characteristic of this aircraft is intended to make it easier for you to maintain a safe distance from your opponents, from its long flight duration to its extremely low shield and health. Your weapon selection should be done the same way.
As a result, the Storm is particularly adept at wielding high-impact, high-damage weaponry like sniper rifles and marksman rifles.
Choose a second weapon that can help you get out of a tight spot in general. Depending on how close you tend to get, an assault rifle or even an SMG can be necessary. A marksman rifle is an excellent closer-range weapon if you’re serious about the range game.
YOU CAN BASICALLY FLOAT FOREVER, AND THAT’S A GOOD THING
Every fight should be viewed differently than it would be by any other javelin if you’re playing Storm right. Storms, in contrast to Interceptors and Rangers, aren’t constrained to the ground or the immediate vicinity of the enemy they’re engaged in combat with. So why not take use of the Storm’s capacity to float in the air for a lengthy period of time without ever touching the ground?
Instead, you should hunt for places in each room or region where you may hide from the rain while flying. This not only makes you a less attractive target for adversaries to strike, but it also allows you to get into positions with a greater view point than your ground-bound comrades. Just before your abilities ever make contact with their intended target, you can easily escape danger by floating out from behind a particularly massive stalagmite on the cave’s roof and firing a few spells. Repeat this process until all enemies have been defeated.
PICK ABILITIES THAT COMPLIMENT EACH OTHER
Storm javelins rely heavily on their abilities, so make use of them as frequently as possible.
Your loadout should include abilities that can be used in a variety of situations. Lightning Strike and Arc Burst, for example, both have substantial cooldowns, so it’s unlikely you’ll be able to utilize both at the same moment. When you use one, most of the foes are already dead, and it’s likely to be off cooldown when you need something similar again. The Flame Burst ability, for example, is an AOE ability with a somewhat smaller radius but a shorter cooldown. When a greater AOE isn’t needed, you can employ it against a small group of foes.
FLYING WITH THE STORM IS ALL ABOUT STAYING IN THE AIR
This javelin can linger in the air longer than any other, as we’ve just touched on a little in the previous paragraph. However, while flying uses very little fuel, engaging flight uses a lot, reducing your time in the air.
Unlike other javelins, the Storm’s purpose should be to fly as long as possible without stopping or restarting. As a result, you should plan your route and know that you’ll need a good deal of room for turning. If you don’t, you’ll crash into buildings, reducing your flight time and increasing your fuel use.
DON’T USE YOUR ULTIMATE FOR SINGLE TARGET DAMAGE ON A BOSS
Storm’s ultimate dubbed Elemental Storm is best suited for dealing massive amounts of damage to groups of foes in a specific location. While you can deal some damage to a boss with the ultimate, storing it for busy locations is a far better use of your time.
There are better javelins out there, but the Storm falls short on both tankiness and mobility. Instead, it’s all about positioning yourself in the greatest possible way and then maintaining that posture. As long as you find the optimal place to float in the air, a Storm will allow you to rain down devastating damage on unsuspecting adversaries. From a considerable distance, take them out before they even realize what hit them
Storm specific skills and playstyle
Because of its powerful elemental attacks and enhanced shield, the Storm can hover in the air for longer periods of time than most other spellcasters. As a result, Storm’s natural position is atop the action, firing shots and enforcing his rule of fire and ice.
During its extended hover, the Storm Javelin’s shield receives a modest boost, allowing it to stay in the air for longer. As a result, it is most effective in the air, where it can take use of its superior height to deal damage to its opponents.
The Storm uses a Blast Seal and a Focus Seal to unleash elemental strikes on the enemy. Large-scale or multiple-targeted effects are common. In order to get the most out of your attacks, you’ll need to identify a group of adversaries to target.
Make sure you have a variety of weapons at your disposal, including assault rifles and marksman rifles, to keep the Storm hovering above the battle. Your elemental assaults will be hindered if you use close-range weapons such as shotguns and machine pistols, or long-range weapons such as rifles and sniper rifles.
Best Storm Blast Seals
One of the storm’s best blast seals is the Ice Storm, which freezes adversaries and reduces their threat, making it simpler to land a detonator strike.
Essentially, it’s a fiery homing missile that can strike numerous targets at once. However, the fact that it actively searches out foes means that you can simply shoot and let it do the heavy lifting while you focus on other things.
Inflicts severe damage and temporarily paralyzes foes with an ice chunk. To use this weapon, you must have a clear line of sight, as it has a straight trajectory and causes a lot of damage.
One powerful discharge of lightning damages a large region in a matter of seconds. However, it’s also a detonator that has a big area of effect but no proper primer to set it up thus it’s a missed chance.
This attack causes a series of explosions that inflict fire damage on everything in their path. It’s a great weapon for quickly dispatching large groups of enemies, but it doesn’t prime or detonate a combo.
Best Storm Focus Seals
This is a flaming ball of fire that can be utilized in a variety of ways, either as a single large shot or a series of smaller ones. That makes it a handy detonator, since you can use the smaller bullets to reload the larger one, or you can use it to splash damage the larger one.
In essence, you can aim this weapon to fire an ice beam in the direction of an opponent. If you’re looking for an all-purpose detonator, this is a fantastic choice. Particularly in light of the Blast Seal’s hegemony over the priming.
There are three different types of Frost Shards you can unleash on your opponents. They don’t have a lot of power, but they’re good in crowds and confined situations. The Lightning Strike Blast Seal detonator, on the other hand, may take out a large number of foes in a single hit.
A ball of light that bounces off barriers, the Shock Burst can only be used in small areas. To utilize the Lighting Strike Blast Seal detonator, you must first pray that the priming hits something.
Lightning Bolt — Fires a bolt of lightning that leaps between foes, making it a useful tool to simply fling in the general area of trouble. The device, on the other hand, fails to prime or detonate as expected.
Best Storm support system
First up, the Wind Wall. This shield wall may be deployed wherever you want to intercept incoming projectiles. I like it because it gives you and your team an area to regroup in the middle of an unruly combat.
Gear cooldowns are boosted in the Nexus, creating an environment where they are more prevalent. It’s possible to have an impact on a fight if your team is focused, but you’re more likely to end up glowing unappreciated in some corner without it.
Best Storm Combos
Because the Storm’s Blast Seals are so dominant in the Primer, your only true options are Ice Storm or Living Flame, depending on whether you want an area of effect or a homing option. Detonators such as Burning Orb or Glacial Spear are excellent choices for the next stage. Using the first, you can spam firebolts to start a chain reaction, while using the second, a laser beam, will allow you to paint all foes in its path with fire.
Best Storm Weapons
As we’ve already mentioned, a good mid- or mid-long range weapon is essential for a Storm. In order to get the most out of this game, you need to be close to the action rather than in the middle of it. It’s best to experiment with several types of seals to get a sense of which assault and marksman guns will work best for you. It’s important to keep an eye on your distance when using abilities with an arc or radius; otherwise, you could accidentally hit the target.
Best Storm components
The Storms non-weapon abilities should be maximized to get the most out of it, thus you should go for items like Elemental Empowerment, which raises your gear recharge by 50% but costs you a 20% damage reduction. Elemental Synergy will enhance your damage by 50% and lower the recharge time by 20% if you prefer to hit harder but less frequently. Taking a hit on damage for the ability to attack more is worth it. The Ice and Fire Inscriptions, which augment their respective damage kinds, are the other possibilities to keep an eye out for.
Storm ultimate – Elemental Storm
“What if I could do all of my tricks at once?” is the core idea behind Storm’s ult. It unleashes a flurry of ice, lightning, and fire before bringing the house down with a meteor shower. Regardless of where you deploy it, it’s a potent assault that’s best used to thin out huge crowds.
- Lightning Strike: Deals electric AOE damage by striking a specific target with a bolt of lightning.
- Frost damage is dealt by an ice explosion that swiftly accumulates into a field of ice.
- Fire damage is dealt in an area-of-effect manner by a blazing explosion.
- Using ice projectiles, the Ice Blast freezes and damages nearby targets.
- A explosion of flame energy that seeks out targets and burning them with fire damage is known as the Living Flame.
- Frenetic ice fragmentation that can immobilize and immobilize a victim.
- Small bursts of fire can be blasted from the Burning Orb, or it can be charged up and unleashed in full force.
- An electric discharge ball that may bounce off walls to reach its intended target is known as a shock burst.
- Frost damage is dealt by the Glacial Spear, a focused beam of energy.
- Electric damage is done to nearby targets by a burst of lightning.
- An enemy shot is deflected by a defensive wall that is generated by the Wind Wall.
- Creating a quickening field shortens the cooldown duration for nearby teammates.
- ‘Fiery Strike’ deals damage and knocks back foes with an explosive burst.
- Elements of Frost, Electricity, and Fire are all unleashed in a devastating storm of destruction.
Is the storm Javelin good?
The Anthem Storm Javelin is your best bet out of the four available alternatives. Not only does it have a long lifespan, but it also has a wide range of AoE strikes that are ideal for dealing with huge groups of foes in Anthem.
Is Storm good in Anthem?
At the beginning of the game, Anthem’s Storm Javelin is the best one available. When used from above, its elemental abilities are among of Anthem’s most exciting and effective ways to take out numerous foes at once. Javelin is a great choice for beginners because it’s so user-friendly.
What’s the best Javelin to start with in Anthem?
As a Ranger,
You can also dash out of harm’s way, jump a long length, and sprint between your objectives with lightning speed. Just because it doesn’t specialize in any particular area, it’s the most fundamental Javelin. Anthem’s Ranger Javelin is the simplest to get started with.