Updated at: 27-05-2022 - By: Leo Hall

Slay the Spire has been well-received by the gaming community since its official release in 2019.

In order to get the greatest time possible, players must replay their runs over and over again because of its unique combination of roguelike and deck-building aspects Synergies, which are combinations of cards that can be used together, allow for further optimization.

Because of this, we’ve put together a list that ranks all cards available from best to worst. Lists for each of the four main characters in the game will be created.

Ironclad Tier List

The Ironclad’s primary objectives are to deliver devastating blows and maintain a strong line of defense.

At the start of the run, it has the most HP of all characters and the Burning Blood relic, which restores 6 HP every time it is attacked.

S-Tier

Name Type Energy Description Rarity
Corruption Power 3 Skills cost 0. Whenever you play a Skill, Exhaust it. Rare
Entrench Skill 2 Double your current Block. Uncommon
Reaper Attack 2 Deal 4(5) damage to ALL enemies. Heal for unblocked damage dealt. Exhaust. Rare
Exhume Skill 1(0) Place a card from your Exhaust pile into your hand. Exhaust Rare
Havoc Skill 1(0) Play the top card of your draw pile and Exhaust it. Common
Sentinel Skill 1 Gain 5(8) Block. If this card is Exhausted, gain 2(3) energy. Uncommon
Burning Pact Skill 1 Exhaust 1 card. Draw 2(3) cards. Uncommon
Seeing Red Skill 1(0) Gain 2 energy. Exhaust. Uncommon
Bludgeon Attack 3 Deal 32(42) damage. Rare
Feel No Pain Power 1 Whenever a card is Exhausted, gain 3(4) Block. Uncommon

A-Tier

Name Type Energy Description Rarity
Uppercut Attack 2 Deal 13 damage. Apply 1(2) Weak. Apply 1(2) Vulnerable. Uncommon
Shockwave Skill 2 Apply 3(5) Weak and Vulnerable to ALL enemies. Exhaust. Uncommon
Second Wind Skill 1 Exhaust all non-attack cards in your hand and gain 5(7) Block for each. Uncommon
Demon Form Power 3 At the start of each turn, gain 2(3) Strength. Rare
Ghostly Armor Skill 1 Ethereal. Gain 10(13) Block. Uncommon
Battle Trance Skill 0 Draw 3(4) cards. You cannot draw additional cards this turn. Uncommon
Flame Barrier Skill 2 Gain 12(16) Block. Whenever you are attacked this turn, deal 4(6) damage to the attacker. Uncommon
Spot Weakness Skill 1 If an enemy intends to attack, gain 3(4) Strength. Uncommon
Armaments Skill 1 Gain 5 Block. Upgrade a(ALL) card(s) in your hand for the rest of combat. Uncommon
Offering Skill 0 Lose 6 HP. Gain 2 energy. Draw 3(5) cards. Exhaust. Rare
Shrug It Off Skill 1 Gain 8(11) Block. Draw 1 card. Common
Pummel Attack 1 Deal 2 damage 4(5) times. Exhaust. Uncommon
Carnage Attack 2 Ethereal. Deal 20(28) damage. Uncommon
Dual Wield Skill 1 Create (2) copy(s) of an Attack or Power card in your hand. Uncommon
Infernal Blade Skill 1(0) Add a random Attack to your hand. It costs 0 this turn. Exhaust. Uncommon
Barricade Power 3(2) Block no longer expires at the start of your turn. Rare
Power Through Skill 1 Deal 2 damage 4(5) times. Exhaust. Uncommon

B-Tier

Name Type Energy Description Rarity
Intimidate Skill 0 Apply 1(2) Weak to ALL enemies. Exhaust. Uncommon
Disarm Skill 1 Enemy loses 2(3) Strength. Exhaust. Uncommon
Clothesline Attack 2 Deal 12(14) damage. Apply 2(3) Weak. Common
Perfected Strike Attack 2 Deal 6 damage. Deals an additional 2(3) damage for ALL your cards containing “Strike”. Common
Fiend Fire Attack 2 Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust. Rare
Feed Attack 1 Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. Exhaust. Rare
Bloodletting Skill 0 Lose 3 HP. Gain 1(2) Energy. Uncommon
Dark Embrace Power 2(1) Whenever a card is Exhausted, draw 1 card. Uncommon
Juggernaut Power 2 Whenever you gain Block, deal 5(7) damage to a random enemy. Rare
Impervious Skill 2 Gain 30(40) Block. Exhaust. Rare
Rampage Attack 1 Deal 8 damage. Every time this card is played, increase its damage by 5(8) for this combat. Uncommon
Metallicize Power 1 At the end of your turn, gain 3(4) Block. Uncommon
Pommel Strike Attack 1 Deal 9(10) damage. Draw 1(2) card(s). Common
Warcry Skill 0 Draw 1(2) card(s). Place a card from your hand on top of your draw pile. Exhaust. Common
Body Slam Attack 1(0) Deal damage equal to your current Block. Common
Heavy Blade Attack 2 Deal 14 damage. Strength affects Heavy Blade 3(5) times. Common
Dropkick Attack 1 Deal 5(8) damage. If the enemy is Vulnerable, gain 1 energy and draw 1 card. Uncommon

C-Tier

Name Type Energy Description Rarity
True Grit Skill 1 Gain 7(9) Block. Exhaust a random card from your hand. Common
Immolate Attack 2 Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile. Rare
Blood For Blood Attack 4(3) Cost 1 less energy for each time you lose HP in combat. Deal 18(22) damage. Uncommon
Evolve Power 1 Whenever you draw a Status, draw 1(2) card(s). Uncommon
Whirlwind Attack X Deal 5(8) damage to ALL enemies X times. Uncommon
Limit Break Skill 1 Double your Strength. Exhaust. Rare
Sword Boomerang Attack 1 Deal 3 damage to a random enemy 3(4) times. Common
Reckless Charge Attack 0 Deal 7(10) damage. Shuffle a Dazed into your draw pile. Uncommon
Sever Soul Attack 2 Exhaust all non-attack cards in your hand. Deal 16(20) damage. Uncommon
Inflame Power 1 Gain 2(3) Strength. Uncommon
Double Tap Skill 1 This turn, your next (2) Attack(s) is(are) played twice. Rare

D-Tier

Name Type Energy Description Rarity
Headbutt Attack 1 Deal 9(12) damage. Place a card from your discard pile on top of your draw pile. Common
Iron Wave Attack 1 Gain 5(7) Block. Deal 5(7) damage. Common
Twin Strike Attack 1 Deal 5(7) damage twice. Common
Rage Skill 0 Whenever you play an Attack this turn, gain 3(5) Block. Uncommon
Fire Breathing Power 1 Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies. Uncommon
Brutality Power 0 (Innate). At the start of your turn, lose 1 HP and draw 1 card. Rare
Anger Attack 0 Deal 6(8) damage. Add a copy of this card to your discard pile. Common
Searing Blow Attack 2 Deal 12(16) damage. Can be upgraded any number of times. Uncommon
Rupture Power 1(0) Whenever you lose HP from a card, gain 1 Strength. Uncommon
Thunderclap Attack 1 Deal 4(7) damage and apply 1 Vulnerable to ALL enemies. Common
Wild Strike Attack 1 Deal 12(17) damage. Shuffle a Wound into your draw pile. Common

F-Tier

Name Type Energy Description Rarity
Combust Power 1 At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. Uncommon
Hemokinesis Attack 1 Lose 3(2) HP. Deal 14(18) damage. Uncommon
Flex Skill 0 Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength. Common
Cleave Attack 1 Deal 8(11) damage to ALL enemies. Common
Berserk Power 0 Gain 2(1) Vulnerable. Gain 1 Energy at the start of your turn. Rare
Clash Attack 0 Can only be played if every card in your hand is an Attack. Deal 14(18) damage. Common

The Silent Tier List

The rogue/assassin archetype in fantasy is very similar to that of the Silent. It uses poison, traps, and repeated card draws to wreak havoc on its foes.

Slay the Spire】全キャラ全カードTier List - Slay the Spireのオタク

It has just 70 HP to begin with, but it has a relic item that allows it to draw an extra two cards at the start of battle.

S-Tier

Name Type Energy Description Rarity
Adrenaline Skill 1 Gain 1(2) Energy. Draw 2 cards. Exhaust. Rare
Backflip Skill 1 Gain 5(8) block. Draw 2 cards. Common
After Image Power 1 (Innate). Whenever you play a card, gain 1 Block. Rare
Leg Sweep Skill 2 Apply 2(3) Weak. Gain 11(14) Block. Uncommon
Predator Attack 2 Deal 15(20) damage. Draw 2 more cards next turn. Uncommon
Cloak And Dagger Skill 1 Gain 6 Block. Add 1(2) Shiv(s) to your hand. Common
Bouncing Flask Skill 2 Apply 3 poison to a random enemy 3(4) times. Uncommon
Malaise Skill X Enemy loses X(+1) Strength. Apply X(+1) Weak. Exhaust. Rare
Calculated Gamble Skill 0 Discard your hand, then draw that many cards. Exhaust. Uncommon
Envenom Power 2(1) Whenever an attack deals unblocked damage, apply 1 Poison. Rare
Piercing Wail Skill 1 ALL enemies lose 6(8) Strength for 1 turn. Exhaust. Common
Infinite Blades Power 1 (Innate). At the start of your turn, add a Shiv to your hand. Uncommon
Slice Attack 0 Deal 5(8) damage. Common

A-Tier

Name Type Energy Description Rarity
Reflex Skill Unplayable. If this card is discarded from your hand, draw 1(2) cards. Uncommon
Tools Of The Trade Power 1(0) At the start of your turn, draw 1 card and discard 1 card. Rare
Endless Agony Attack 0 Whenever you draw this card, add a copy of it to your hand. Deal 4(6) damage. Exhaust. Uncommon
Dash Attack 2 Gain 10(13) Block. Deal 10(13) damage. Uncommon
Bane Attack 1 Deal 7(10) damage. If the enemy is Poisoned, deal 7(10) damage again. Common
Burst Skill 1 This turn your next 1(2) Skill(s) is(are) played twice. Rare
Deflect Skill 0 Gain 4(7) Block. Common
Choke Attack 2 Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3(5) HP. Uncommon
Doppelganger Skill X Next turn, draw X(+1) cards and gain X(+1) Energy. Rare
Accuracy Power 1 Shivs deal 3(5) additional damage. Uncommon
Tactician Skill Unplayable. If this card is discarded from your hand, gain 1(2) Energy. Uncommon
Escape Plan Skill 0 Draw 1 card. If the card is a Skill, gain 3(5) Block. Uncommon
Alchemize Skill 1(0) Obtain a random potion. Exhaust. Rare
Well-Laid Plans Power 1 At the end of your turn, Retain up to 1(2) card(s). Uncommon

B-Tier

Name Type Energy Description Rarity
Eviscerate Attack 3 Costs 1 less Energy for each card discarded this turn. Deal 6(8) damage three times. Uncommon
Dagger Throw Attack 1 Deal 9(12) damage. Draw 1 card. Discard 1 card. Common
Terror Skill 1(0) Apply 99 Vulnerable. Exhaust. Uncommon
Blur Skill 1 Gain 5(8) Block. Block is not removed at the start of your next turn. Uncommon
Glass Knife Attack 1 Deal 8(12) damage twice. Glass Knife’s damage is lowered by 2 this combat. Rare
Expertise Skill 1 Draw cards until you have 6(7) in your hand. Uncommon
Poisoned Stab Attack 1 Deal 6(8) damage. Apply 3(4) Poison. Common
Acrobatics Skill 1 Draw 3(4) cards. Discard 1 card. Common
Skewer Attack X Deal 7(10) damage X times. Uncommon
Dodge And Roll Skill 1 Gain 4(6) Block. Next turn, gain 4(6) Block. Common
Die Die Die Attack 1 Deal 13(17) damage to ALL enemies. Exhaust. Rare
Flechettes Attack 1 Deal 4(6) damage for each Skill in your hand. Uncommon
Catalyst Skill 1 Deal 12 damage. Whenever you play a card this turn, the targeted enemy loses 3(5) HP. Uncommon

C-Tier

Name Type Energy Description Rarity
Dagger Spray Attack 1 Deal 4(6) damage to ALL enemies twice. Common
Nightmare Skill 3(2) Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust. Rare
Sucker Punch Attack 1 Deal 7(9) damage. Apply 1(2) Weak. Common
A Thousand Cuts Power 2 Whenever you play a card, deal 1(2) damage to ALL enemies. Rare
Backstab Attack 0 Deal 11(15) damage. Innate. Exhaust. Uncommon
Caltrops Power 1 Whenever you are attacked, deal 3(5) damage to the attacker. Uncommon
Grand Finale Attack 0 Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies. Rare
Outmaneuver Skill 1 Next turn gain 2(3) Energy. Common
Bullet Time Skill 3(2) You cannot draw additional cards this turn. Reduce the cost of cards in your hand to 0 this turn. Rare
Masterful Stab Attack 0 Costs 1 additional Energy for each time you lose HP this combat. Deal 12(16) damage. Uncommon
Riddle With Holes Attack 2 Deal 3(4) damage 5 times. Uncommon

D-Tier

Name Type Energy Description Rarity
Footwork Power 1 Gain 2(3) Dexterity. Uncommon
Concentrate Skill 0 Discard 3(2) cards. Gain 2 Energy. Uncommon
Quick Slash Attack 1 Deal 8(12) damage. Draw 1 card. Common
Finisher Attack 1 Deal 6(8) damage for each Attack played this turn. Uncommon
Crippling Cloud Skill 2 Apply 4(7) Poison and 2 Weak to ALL enemies. Exhaust. Uncommon
Setup Skill 1(0) Place a card in your hand on top of your draw pile. It costs 0 until it is played. Uncommon
Storm Of Steel Skill 2 Discard your hand. Add 1 Shiv(+) to your hand for each card discarded. Rare
Corpse Explosion Skill 2 Apply 6(9) Poison. When the enemy dies, deal damage equal to its max HP to ALL enemies. Rare
Blade Dance Skill 1 Add 2(3) Shivs to your hand. Common
Unload Attack 1 Deal 14(18) damage. Discard all non-Attack cards. Rare
Noxious Fumes Power 1 At the start of your turn, apply 2(3) Poison to ALL enemies. Uncommon
Distraction Skill 1(0) Add a random Skill to your hand. It costs 0 this turn. Exhaust. Uncommon
Flying Knee Attack 1 Deal 8(11) damage. Next turn, gain 1 Energy. Common

F-Tier

Name Type Energy Description Rarity
All Out Attack Attack 1 Deal 10(14) damage to ALL enemies. Discard 1 card at random. Uncommon
Heel Hook Attack 1 Deal 5(8) damage. If the enemy is Weak, gain 1 Energy and draw 1 card. Uncommon
Prepared Skill 0 Draw 1(2) card(s). Discard 1(2) card(s). Common
Phantasmal Killer Skill 2(1) On your next turn, your Attack damage is doubled. Rare
Deadly Poison Skill 1 Apply 5(7) Poison. Common
Sneaky Strike Attack 2 Deal 10(14) damage. If you have discarded a card this turn, gain 2 Energy. Common

The Defect Tier List

The Defect uses a wide variety of abilities and elemental evocations to deal damage to his opponents. The Orbs are a unique mechanic in this game. Each turn, the Defect can either activate their passive effects or Evoke them for a one-time burst by using cards and relics to channel these elemental spheres into an orb slot set.

Cards and relics can increase or remove orb slots from the Defect’s starting three. It has 75 health at the start of fight and a relic that channels 1 Lightning.

S-Tier

Name Type Energy Description Rarity
Glacier Skill 2 Gain 7(10) Block. Channel 2 Frost. Uncommon
Chill Skill 0 (Innate). Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust. Uncommon
Defragment Power 1 Gain 1(2) Focus. Uncommon
Biased Cognition Power 1 Gain 4(5) Focus. At the start of each turn, lose 1 Focus. Rare
Hologram Skill 1 Gain 3(5) Block. Return a card from your discard pile to your hand. Exhaust. Common
All For One Attack 2 Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand. Rare
White Noise Skill 1(0) Add a random Power to your hand. It costs 0 this turn. Exhaust. Uncommon
Cold Snap Attack 1 Deal 6(9) damage. Channel 1 Frost. Common
Electrodynamics Power 2 Lightning now hits ALL enemies. Channel 2(3) Lightning. Rare

A-Tier

Name Type Energy Description Rarity
Reinforced Body Skill X Gain 7(9) Block X times. Uncommon
Heatsinks Power 1 Whenever you play a Power card, draw 1(2) card(s). Uncommon
Force Field Skill 4 Costs 1 less Energy for each Power card played this combat. Gain 12(16) Block. Uncommon
Seek Skill 0 Choose a (2) card(s) from your draw pile and place it (them) into your hand. Exhaust. Rare
Coolheaded Skill 1 Channel 1 Frost. Draw 1(2) card(s). Common
Skim Skill 1 Draw 3(4) cards. Uncommon
Capacitor Power 1 Gain 2(3) Orb slots. Uncommon
Echo Form Power 3 The first card you play each turn is played twice. Ethereal. Rare
Barrage Attack 1 Deal 4(6) damage for each Channeled Orb. Common
Genetic Algorithm Skill 1 Gain 1 Block. When played, permanently increase this card’s Block by 2(3). Uncommon
Loop Power 1 At the start of your turn, trigger the passive ability of your next Orb (2 times). Uncommon
Claw Attack 0 Deal 3(5) damage. All Claw cards deal 2 additional damage this combat. Common
Go For The Eyes Attack 0 Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak. Common
Consume Skill 2 Gain 2(3) Focus. Lose 1 Orb Slot. Uncommon
Self Repair Power 1 At the end of combat, heal 7(10) HP. Uncommon
FTL Attack 0 Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card. Uncommon
Blizzard Attack 1 Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies. Uncommon
Sunder Attack 3 Deal 24(32) damage. If this kills the enemy, gain 3 Energy. Uncommon
Hyperbeam Attack 2 Deal 26(34) damage to ALL enemies. Lose 3 Focus. Rare

B-Tier

Name Type Energy Description Rarity
Core Surge Attack 1 Deal 11(15) damage. Gain 1 Artifact. Exhaust. Rare
Hello World Power 1 (Innate). At the start of your turn, add a random Common card into your hand. Uncommon
Ball Lightning Attack 1 Deal 7(10) damage. Channel 1 Lightning. Uncommon
Rainbow Skill 2 Channel 1 Lightning, 1 Frost, and 1 Dark. Exhaust. Rare
Storm Power 1 (Innate). Whenever you play a Power, Channel 1 Lightning. Uncommon
Buffer Power 2 Prevent the next (1(2)) time(s) you would lose HP. Rare
Compile Driver Attack 1 Deal 7(10) damage. Draw 1 card for each unique Orb you have. Common
Double Energy Skill 1(0) Double your Energy. Exhaust. Uncommon
Machine Learning Power 1 (Innate). At the start of your turn, draw 1 additional card. Rare
Meteor Strike Attack 5 Deal 24(30) damage. Channel 3 Plasma. Rare
TURBO Skill 0 Gain 2(3) Energy. Add a Void into your discard pile. Common
Multi-Cast Skill X Evoke your next Orb X (X+1) times. Rare
Creative AI Power 3(2) At the start of each turn, add a random Power card to your hand. Rare
Melter Attack 1 Remove all Block from an enemy. Deal 10(14) damage. Uncommon
Charge Battery Skill 1 Gain 7(10) Block. Next turn, gain 1 Energy. Common
Darkness Skill 1 Channel 1 Dark. (Trigger the passive ability of all Dark orbs.) Uncommon
Bullseye Attack 1 Deal 8(11) damage. Apply 2(3) Lock-On. Uncommon
Fission Skill 0 Remove (Evoke) ALL your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust. Rare

C-Tier

Name Type Energy Description Rarity
Sweeping Beam Attack 1 Deal 6(9) damage to ALL enemies. Draw 1 card. Common
Scrape Attack 1 Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0. Uncommon
Boot Sequence Skill 0 Gain 10(13) Block. Innate. Exhaust. Uncommon
Leap Skill 1 Gain 9(12) Block. Common
Recycle Skill 1(0) Exhaust a card. Gain Energy equal to its cost. Uncommon
Overclock Skill 0 Draw 2(3) cards. Add a Burn into your discard pile. Uncommon
Reprogram Skill 1 Lose 2(1) Focus. Gain 1 Strength. Gain 1 Dexterity. Uncommon
Streamline Attack 2 Deal 15(20) damage. Whenever you play this card, reduce its cost by 1 for this combat. Common
Amplify Skill 1 This turn, your next (1(2)) Power(s) is (are) played twice. Rare
Auto-Shields Skill 1 If you have 0 Block, gain 11(15) Block. Uncommon
Rip And Tear Attack 1 Deal 7(9) damage to a random enemy 2 times. Uncommon
Doom And Gloom Attack 2 Deal 10(14) damage to ALL enemies. Channel 1 Dark. Uncommon

D-Tier

Name Type Energy Description Rarity
Reboot Skill 0 Shuffle all your cards into your draw pile, then draw 4(6) cards. Exhaust. Rare
Stack Skill 1 Gain Block equal to the number of cards in your discard pile (+3). Common
Recursion Skill 1(0) Evoke your next Orb. Channel the Orb that was just Evoked. Common
Tempest Skill X Channel X(+1) Lightning. Exhaust. Uncommon
Fusion Skill 2(1) Channel 1 Plasma. Uncommon
Chaos Skill 1 Channel 1(2) random Orb(s). Uncommon
Beam Cell Attack 0 Deal 3(4) damage and apply 1(2) Vulnerable. Common
Static Discharge Power 1 Whenever you take attack damage, Channel 1(2) Lightning. Uncommon

F-Tier

Name Type Energy Description Rarity
Steam Barrier Skill 0 Gain 6(8) Block. Decrease this card’s Block by 1 this combat. Common
Rebound Attack 1 Deal 9(12) damage. Put the next card you play this turn on top of your draw pile. Common
Aggregate Skill 1 Gain 1 Energy for every 6(5) cards in your draw pile. Uncommon
Thunder Strike Attack 3 Deal 7(9) damage to a random enemy for each Lightning Channeled this combat. Rare

The Watcher Tier List

Slay the Spire’s newest character, The Watcher, has been released. She’s a monk who gets the most out of her various positions.

Scrying and/or retaining, she has a unique capacity to generate cards. Each time she fights, the Pure Water relic gives her an extra Miracle, increasing her health to 72.

S-Tier

Name Type Energy Description Rarity
Blasphemy Skill 1 (Retain.) Enter Divinity. Die next turn. Exhaust. Rare
Spirit Shield Skill 2 Gain 3(4) Block for each card in your hand. Rare
Lesson Learned Attack 2 Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust. Rare
Foresight Power 1 At the start of your turn, Scry 3(4). Uncommon
Vault Skill 3(2) Skip the next enemy turn. End your turn. Exhaust. Rare
Cut Through Fate Attack 1 Deal 7(9) damage. Scry 2(3). Draw 1 card. Common
Establishment Power 1 (Innate.) Whenever a card is Retained, lower its cost by 1. Rare

A-Tier

Name Type Energy Description Rarity
Protect Skill 2 Retain. Gain 12(16) Block. Common
Ragnarok Attack 3 Deal 5(6) damage to a random enemy 5(6) times. Rare
Scrawl Skill 1(0) Draw cards until your hand is full. Exhaust. Rare
Talk to the Hand Attack 1 Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust. Uncommon
Tantrum Attack 1 Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile. Uncommon
Windmill Strike Attack 2 Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5). Uncommon
Conclude Attack 1 Deal 12(16) damage to ALL enemies. End your turn. Uncommon
Fear No Evil Attack 1 Deal 8(11) damage. If the enemy intends to Attack, enter Calm. Uncommon
Flurry of Blows Attack 0 Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. Common
Inner Peace Skill 1 If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Uncommon
Meditate Skill 1 Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn. Uncommon
Sands of Time Attack 4 Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1. Uncommon
Deceive Reality Skill 1 Gain 4(7) Block. Add a Safety to your hand. Uncommon
Devotion Power 1 At the start of your turn, gain 2(3) Mantra. Rare
Empty Mind Skill 1 Exit your Stance. Draw 2(3) cards. Uncommon
Fasting Power 2 Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn. Uncommon
Judgement Skill 1 If the enemy has 30(40) or less HP, set their HP to 0. Rare
Like Water Power 1 At the end of your turn, if you are in Calm, gain 5(7) Block. Uncommon
Mental Fortress Power 1 Whenever you switch Stances, gain 4(6) Block. Uncommon
Nirvana Power 1 Whenever you Scry, gain 3(4) Block. Uncommon
Reach Heaven Attack 2 Deal 10(15) damage. Shuffle a Through Violence into your draw pile. Uncommon

B-Tier

Name Type Energy Description Rarity
Tranquility Skill 1(0) Retain. Enter Calm. Exhaust. Common
Wallop Attack 2 Deal 9(12) damage. Gain Block equal to unblocked damage dealt. Uncommon
Wheel Kick Attack 2 Deal 15(20) damage. Draw 2 cards. Uncommon
Battle Hymn Power 1 (Innate.) At the start of each turn add a Smite into your hand. Uncommon
Consecrate Attack 0 Deal 5(8) damage to ALL enemies. Common
Crescendo Skill 1(0) Retain. Enter Wrath. Exhaust. Common
Crush Joints Attack 1 Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable. Common
Deus Ex Machina Skill Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust. Rare
Empty Fist Attack 1 Deal 9(14) damage. Exit your Stance. Common
Evaluate Skill 1 Gain 6(10) Block. Shuffle an Insight into your draw pile. Common
Master Reality Power 1(0) Whenever a card is created during combat, Upgrade it. Rare
Sash Whip Attack 1 Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak. Common
Simmering Fury Skill 1 At the start of your next turn, enter Wrath and draw 2(3) cards. Uncommon
Third Eye Skill 1 Gain 7(9) Block. Scry 3(5). Common
Wish Skill 3 Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust. Rare
Bowling Bash Attack 1 Deal 7(10) damage for each enemy in combat. Common
Flying Sleeves Attack 1 Retain. Deal 4(6) damage twice. Common
Halt Skill 0 Gain 3(4) Block. Wrath: Gain 9(14) additional block. Common
Omniscience Skill 4(3) Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust. Rare
Prostrate Skill 0 Gain 2(3) Mantra. Gain 4 Block. Common
Study Power 2(1) At the end of your turn, shuffle an Insight into your draw pile. Uncommon
Swivel Skill 2 Gain 8(11) Block. The next Attack you play costs 0. Uncommon
Weave Attack 0 Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead. Uncommon
Carve Reality Attack 1 Deal 6(10) damage. Add a Smite into your hand. Uncommon
Deva Form Power 3 Ethereal. At the start of your turn, gain Energy and increase this gain by 1. Rare

C-Tier

Name Type Energy Description Rarity
Empty Body Skill 1 Gain 7(10) Block. Exit your Stance. Common
Eruption Attack 2(1) Deal 9 damage. Enter Wrath. Starter
Rushdown Power 1(0) Whenever you enter Wrath, draw 2 cards. Uncommon
Sanctity Skill 1 Gain 6(9) Block. If the previous card played was a Skill, draw 2 cards. Uncommon
Vigilance Skill 2 Enter Calm. Gain 8(12) Block. Starter
Brilliance Attack 1 Deal 12(16) damage. Deals additional damage for all Mantra gained this combat. Rare
Follow-Up Attack 1 Deal 7(11) damage. If the previous card played was an Attack, gain Energy. Common
Just Lucky Attack 0 Scry 1(2). Gain 2(3) Block. Deal 3(4) damage. Common
Wave of the Hand Skill 1 Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Uncommon

D-Tier

Name Type Energy Description Rarity
Worship Skill 2 (Retain). Gain 5 Mantra. Uncommon
Wreath of Flame Skill 1 Your next Attack deals 5(8) additional damage. Uncommon
Collect Skill X Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Exhaust. Uncommon
Conjure Blade Skill X Shuffle an Expunger with X(+1) into your draw pile. Exhaust. Rare
Foreign Influence Skill 0 Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust. Uncommon
Pray Skill Gain 3(4) Mantra. Shuffle an Insight into your draw pile. Uncommon
Alpha Skill 1 (Innate.) Shuffle a Beta into your draw pile. Exhaust. Rare
Indignation Skill 1 If you are in Wrath, apply 3(5) Vulnerable to ALL enemies. Otherwise, enter Wrath. Uncommon
Perseverance Skill 1 Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3). Uncommon
Pressure Points Skill 1 Apply 8(11) Mark. ALL enemies lose HP equal to their Mark. Common

F-Tier

Name Type Energy Description Rarity
Signature Move Attack 2 Can only be played if this is the only attack in your hand. Deal 30(40) damage. Uncommon
Defend Skill 1 Gain 5(8) Block. Starter
Strike Attack 1 Deal 6(9) damage. Starter

How to Play Ironclad in Slay the Spire

1. Barricade and Body Slam

Barricade and Body Slam are two of the most prevalent builds you’ll see. Obtaining a Barricade ability should be your first priority. If you’re unable to locate one, Calipers will do.

Next, you’ll want to make the most of the Entrenches ability by boosting your block as much as possible. Finally, you’ll need a sealer.

You can choose from one of two eligible finishes. It is generally advisable to use body slams. Heavy Blade and Whirlwind, on the other hand, provide useful assaults.

As long as you stick to this build, you’ll be able to clear out rooms in no time.

2. You Should Almost Never Take a Curse

Only Necronomicurse should ever be willingly taken, as it ensures the quality of a relic. Avoid uttering any unneeded profanity as well.

In the case of Omamori, it is acceptable to get a curse. You’ll need at least two Omamori charges if you want the Calling Bell.

3. Hold Onto Your Relic Early Game

In terms of healing, the initial relic, the Ironclad, is excellent. You will soon be able to exchange your relic for a random boss relic, which is a one-of-a-kind opportunity. Please refrain from doing so.

It’s possible to have fun with this choice, but it’s not as effective as utilizing your default relic for your build.

4. Save Your Dexterity Potions

The Ironclad character’s Dexterity Potions are game-changing. You should, however, keep your dex potion supply in reserve until the perfect time.

If you have at least three dex potions on hand when you encounter a particularly difficult boss, you can use them to your advantage. If you have potions, it’s preferable to keep them until you need them. As a result, you’ll be glad you have them on hand later.

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5. Important Cards to Keep an Eye On

The Ironclad deck contains a number of powerful cards. As a result, you’ll want to get your hands on as many as possible. A couple of the most powerful cards in the game are listed here.

Demon Form

Playing in Demon Form is an excellent choice if you want a more passive style of play. To unleash a powerful attack on your foes, simply activate the ability and block any incoming damage. This card can be used in a variety of different builds.

Barricade

Early in the game, this card is really helpful. With this ability, you can reduce the massive damage outputs of early-level bosses. This one has a very low risk of failure.

Shrug It Off

If your build doesn’t profit from a large deck, you won’t need this card. However, this card can still be effective in most situations.

Combinations and control of your turns are made easier with the help of this card. You may want to consider this card in the event that you are in a pinch and need cash.

FAQS:

How many cards does each slay the spire character have?

Slay the Spire’s cards are much more difficult to obtain than those in comparable card games like Magic the Gathering or Hearthstone. Each character has 75 cards, but only three are shown after each fight.

Who is the strongest character in slay the spire?

Slay the Spire’s Watcher is a formidable foe if you can master her arsenal. This stance build will introduce you to the mechanics and card pool of this character’s play style.

What does Metallicize mean slay the spire?

The Ironclad’s Metallicize ability can be used as a card power. Every time it is used after the first, it grants 3 Block. Uncommon cards are more common rewards for combat, but appear less frequently than Common cards. It now grants 4 blocks per turn upon upgrading.

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Conclusion:

A comprehensive tier list has finally been released for Slay the Spire. It’s understandable that limiting down a single card to a specific subpower can be a challenge. This, however, is not the how the game functions.. To succeed in this battle, you’ll need the help of your fellow students and friends. Have a good time playing games!

I know I sound like I’m on a power trip right about now, but I promise you I’m not. This is a guy that wants nothing more than to assist gamers get better. As far as I know, that’s the goal of everyone. To improve one’s skills or abilities. Getting better at Magic can be a goal for some people. For others, it means becoming a better Starcraft player. It’s Slay the Spire for me. Let us know what you think by reading up on Slay the Spire Relic Tier List Silent.